Error Handling
This commit is contained in:
24
main/error_handling.lua
Normal file
24
main/error_handling.lua
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@@ -0,0 +1,24 @@
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local naughty = require("naughty")
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-- Check if awesome encountered an error during startup and fell back to
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-- another config (This code will only ever execute for the fallback config)
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if awesome.startup_errors then
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, there were errors during startup!",
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text = awesome.startup_errors })
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end
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-- Handle runtime errors after startup
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do
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local in_error = false
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awesome.connect_signal("debug::error", function (err)
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-- Make sure we don't go into an endless error loop
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if in_error then return end
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in_error = true
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, an error happened!",
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text = tostring(err) })
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in_error = false
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end)
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end
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25
rc.lua
25
rc.lua
@@ -18,30 +18,7 @@ local hotkeys_popup = require("awful.hotkeys_popup")
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-- when client with a matching name is opened:
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-- when client with a matching name is opened:
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require("awful.hotkeys_popup.keys")
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require("awful.hotkeys_popup.keys")
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-- {{{ Error handling
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require("main.error_handling")
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-- Check if awesome encountered an error during startup and fell back to
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-- another config (This code will only ever execute for the fallback config)
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if awesome.startup_errors then
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, there were errors during startup!",
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text = awesome.startup_errors })
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end
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-- Handle runtime errors after startup
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do
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local in_error = false
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awesome.connect_signal("debug::error", function (err)
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-- Make sure we don't go into an endless error loop
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if in_error then return end
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in_error = true
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, an error happened!",
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text = tostring(err) })
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in_error = false
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end)
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end
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-- }}}
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-- {{{ Variable definitions
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-- {{{ Variable definitions
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-- Themes define colours, icons, font and wallpapers.
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-- Themes define colours, icons, font and wallpapers.
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